Lily of the Valley – Version 1.0 Fix [P and P]
Genre: RPG,Animation,Patreon Game,3DCG,Hypnosis,P and P,Housewives,Female Heroine,Big tits, Netorare,Adult Game,Porn Game
Developer / Publisher: P and P
Platform: PC / Windows
Version: 1.0 Fix
Size: 5.77 GB
As longtime players of rpg maker games (especially NTR) we would like to introduce you to the game on which we have been working for a long time.
We don’t want to reveal too much so as not to spoil it for you, but our main goal was to depict the life of a recently married couple.
You will be playing the role of “Lily” and making decisions about the course her life will take.
Change-Log v1.0 Fix:
Ok, as most of you probably know, V.1 was released a couple of days ago. We have tried to make this version as good as it can be to mark the V.1.0 in the best way possible, which we think we have achieved. A lot of effort, sweat, energy drinks, and sleepless nights went into making this version happen. Considering the fact that it is already four months since our previous release, I can safely say, with great confidence, that a lot has been done during that period. However, my opinion is not a proof of anything, therefore I’ve made a list of things that have been done during that time period. Here is a list of scenes, renders, and everything else in V.1:
The dream – 34 Cg’s | Animation 1+2+3 = 45 renders
Giancarlo – Scene 1 = 12 renders
Giancarlo – Scene 2 = 21 renders
Giancarlo – Scene 3 = 18 renders
Castor + Interview = 20 renders
Marcel – Scene 4 = Blue dress 26 Cg’s; Red Skirt 25 Cg’s | Animations = 15 blue dress + 15 red skirt renders
Library – Scene 1 Blue dress 7; Red Dress 7 = 14 renders
Library – Scene 2 Blue dress 24; Red Dress 24 = 48 renders
Library – Scene 3 Blue dress 14; Red Skirt 14; Red Dress 8 = 36 renders
Night Club – 78 | Animations 1+2 = 24 renders
Walking animations – Blue Dress + Red Skirt = 72 renders
In total: 332 new Cg’s | 99 Animation renders | Walking animations 72 renders. In total: 503 renders.
With everything listed above V.1 is supported by a story of:
Marcel = 16360 Txt. characters or 3003 Words
Library (slutty) = 9223 Txt. characters or 1707 Words
Library (loving) = 8997 Txt. characters or 1686 Words
Giancarlo = Txt. characters 6271 or 1108 Words
The Dream = 12410 Txt. characters or 2300 Words
Night Club = 37.739 Txt. characters or 6815 Words
Castor = 7824 Txt. characters or 1453 Words
Everything else = 5586 Txt. characters or 1026 Words
In total = 100,277 Txt. characters or 19,098 Words.
We also timed the gameplay with a stopwatch.
Note: We have only timed the playing time for V.1, and only for stories which take place one time in the scenes. We haven’t timed the RPG marker ‘from-to’, we only timed the scenes themselves. While timing I was only focused on reading and not on watching the renders and animations. Here are the results.
The Dream + Morning with Mike – 14 Minutes.
Giancarlo – 8 Minutes.
First day in Castor (only) – 10 Minutes.
Marcel – 18 Minutes.
Library (Slutty Version) – 12 Minutes.
Library (Loving Version *completely different story*) – 9 Minutes.
Night Club – 22 minutes before main choice | If you chose “Listen to Nicole” + 7 Minutes| | If I chose “don’t” + 13 Minutes.
In total: 113 Minutes *New scenes only, reading only*
The new system a.k.a. free roam also took a big chunk of our time. But every minute of it was absolutely worth it, and I’m sure you’ll think the same once you hear the following. Now, when we are in free roam it won’t be necessary for a game day to end so that it can make one whole of an update version. With the new system, we can put any side or main event wherever we want, which means that we are now able to roll out updates quicker than before.
Another thing that we are thrilled about is that with every day I and the other P are getting closer and closer to realizing the goal of being able to rent a place and dedicate all of our free time to the development of this wonderful game.